Welcome to the Ground Zero Racing League. Below, you will find the Official Race Rules and Regulations from Ground Zero which will be adhered to within all our seasons.
The Discord/Forum is the most important tool of communication between the staff and the drivers. Every driver therefore needs to have a Discord and Forum account on Ground Zero Racing to allow this communication.
The drivers are expected to keep themselves updated on the contents of the Discord and Forum of the specific league they wish to enter. That Discord/Forum contains the important information about the league itself (such as the calendar, briefings and sign-up instructions). It is the driver's responsibility to maintain up to date with the Discord/Fourm based information.
Sim racing is a difficult sport that requires preparation and practice from drivers to perform well. Ground Zero Racing demands of their drivers that they prepare themselves well before a league. This means that the driver has to have enough control over the car to drive a series of clean laps on a reasonable pace without spinning, or crashing it. It also means that the driver knows the tracks well enough to cleanly drive the ideal line and to overtake or be overtaken without causing an accident. The driver must adopt a clean driving style, through which he always tries to avoid heavy contact with other drivers and the barriers. Ground Zero Racing leagues are meant for clean and competitive races, not for junkyard wars.
Every driver that enters this league at Ground Zero Racing automatically agrees to respect and keep to the Ground Zero Racing League Regulations as written in this document and agrees to respect the authority of the staff.
Any member of staff holds the right to remove or exclude any driver at any time from any league held at Ground Zero Racing if they think that driver has failed to meet these conditions. In this league, warnings will be issued verbally and in writing prior to dismissal.
4. Team championship
Drivers enter the series on an individual basis. However, they can sign up under a team banner. Depending on the type of series a team entry consists of two drivers only. Unless stated otherwise in the league rules. Formula One rules permit two drivers per team.
This is official start of the event. Through this session the grid order for the race is determined. At the end of the session the fastest lap of each driver counts and the driver with the fastest lap-time gets to start from pole position.
Alternatively, if significant issues arise, organisers reserve the right to manually set the grid via a restarted session.
The final session and the one it’s all about. The race length can either be determined by an amount of laps or an amount of time. It is decided before the season starts which one applies on the races of that season. The first driver to cover the distance wins the race. This season will run 50% race distance with no time limit.
5.3 Start procedure & formation lap
Races for this season will not start with a formation lap. Races will commence with a standing start. In the very rare event that a manual start is required. Drivers will organise themselves into qualifying order manually on race lap 1 and then the race proper will be determined by the driver in P1. If a second lap is required, this is the staff decision. Alternatively, staff may decide to restart the session using a manual grid creator if the game supports this.
5.4 Point distribution
After the race has finished points are awarded to the drivers. You can find the scoring system below. It is the same for all Ground Zero Racing official leagues unless stated otherwise in the specific league Discord/Forum.
P1 - 25
P2 - 18
P3 - 15
P4 - 12
P5 - 10
P6 - 8
P7 - 6
P8 - 4
P9 - 2
P10 – 1
A driver can only score points when he has covered 75% of the race distance. This may vary on a per-league basis
6. Driving & Behaviouristic Rules
Racing can be complicated and difficult situation arise in nearly every event. To provide some footing Ground Zero Racing uses the following rules on driving and behavior.
6.1 The track and cutting
Racing happens on the track, not off the track. To create a clear picture of what the track is and where to drive a definition is provided here. The track is a strip, usually of tarmac or concrete, edged by clearly defined lines (usually white, sometimes yellow). Everything outside these lines is not part of the track. So curbstones, grass areas, gravel traps, walls and tarmac or concrete outside the lines are not part of the track. Sometimes there are no lines. In that case the track is edged by curbstones, grass areas, gravel traps or walls; whatever is the nearest.
Drivers must always, whilst being in control of the car, remain within the track edges and thus over the track surface with at least two wheels. When a driver takes a shorter, off-track, route through a corner, the move is considered as cutting. Cutting is forbidden at all times. When a driver is reported cutting he risks a penalty. When a driver takes a longer, off-track, route, around the corner, it is also considered cutting. Ground Zero Racing tolerates minor violations of the rules in the case of taking the longer route, however excessive violation will still be penalised.
The adjudication of track limits is at the discretion of the league administrator as to whether there will be post-race checking for cuts, or to rely on reports from drivers (see article 7). To be on the safe side, all drivers can approach track limits by weighing up the following scenarios:
1. Remain within the track limits, and never worry about being penalised.
2. Exceed track limits and then have to lift off, thus losing an appropriate amount of time.
3. Lose control of the car and lose a lot of time.
4. Don't lift off and risk receiving a penalty.
6.2 Overtaking and Defending
Passing an opponent is harder than it looks and often results in tears. Therefore Ground Zero Racing uses some basic rules to prevent accidents.
A) Overtaking means going past someone, not through them. Drivers are not allowed to push cars out of the way in order to overtake them. Though contact may not always be avoidable, it may not act as a means to make the pass.
B) A driver can only attempt a pass when there is room for it and when the chance is reasonably high that it becomes successful without heavy contact. On road courses this means that the overtaking car must be able to get a significant overlap** with the defending car before they get to the point of turn-in for a corner. On ovals any bit of overlap is enough to claim space.
C) The defending driver is allowed to defend his position by changing lines once per straight. As soon as the overtaking car has overlap on the straight the defending driver can only use the width of the track between the overtaking car on the one side and the track boundary on the other side to move in, without applying physical force to widen it. Retaking the racing line for a corner is not classed as making a defensive move, provided it is done safety and does not contravene other racing rules.
** "Significant overlap" is defined as the attacking car having any portion of its front wheels in-line with any portion of the defending car's rear wheels. Any less than this, and the defending car will not be obliged to leave room.
To drive a proper race a certain amount of concentration is required. To make sure this concentration is not broken it is forbidden to text chat during qualification and race sessions. Only the staff may use the text chat to communicate important information to the drivers. There are no exceptions to this rule. Offenders will be penalized. Verbal communication via Discord chat is voluntary and accepted. Chat must not be made in-game.
6.4 Re-joining the track
If you accidentally leave the track for whatever reason you must wait until there is a clear, safe gap before rejoining the track. Upon joining the track you must get up to speed as quickly as possible without blocking the racing line.
7. Incidents, Appeals & Penalties
It may happen that rules get violated. In such cases it is up to the drivers to report the violation in the appropriate race review channel. The staff encourages this and will only investigate incidents that are reported by drivers within 48 hours of the start of event.
No report = no investigation = no penalty
An incident report must always contain.
By entering in a Ground Zero Racing league the team, team owner and any of its drivers accept the following terms:
A) Ground Zero Racing can and may expose the name of the teams and drivers, as well as their cars and liveries in live broadcasts, preview and review movies, screenshots, articles, news items and league-related posts publicly on the website, Discord/Forum or social media.
B) Ground Zero Racing cannot and will not be held responsible for the unauthorized use of branding and logos on the livery of the cars. This responsibility always lies with the driver. GroundZero advises drivers to ask written permission of the companies, associations and foundations
whose branding and logos they use.
The staff wishes you a great racing experience at GroundZero!
Ground Zero Racing provides an all-inclusive Video Game Motorsport Racing Community.
We host Championships in a variety of games ranging from F1 through to all clases of Project cars 2.
Join our Discord today and introduce yourself!
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